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How to create executable plugins
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Sim1
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February 11, 2020 - 11:18 am
Member Since: February 7, 2020
Forum Posts: 2
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I was watching the video on YouTube where as the first program Will creates "helloVolume". That's exactly what I was looking for to begin with. I wonder though...if we wanted to export this "helloVolume" program so that we could have an executable application and then use it as a standalone plugin how to do it? I haven't finished watching the series of videos on YouTube yet, maybe it's shown there? Thanks in advance.

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Tom
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February 11, 2020 - 1:42 pm
Member Since: April 3, 2014
Forum Posts: 74
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Hi,

"Standalone plugin" is nice 😉

If you want to "export" a plugin to a stand-alone program, you "just" need to program actually a "stand alone audio application" around it, s.th. your DSP code and UI code is no longer a plugin but linked into that program directly.

But trust me, it is not worth the effort - you will spend month until it works and you will not have learned anything about DSP. That's actually one of the reasons why RackAFX exists 😉 You don't want to bother with this stuff at the same time that you are trying to be creative with your DSP algorithms.

But there are some things that are the closest thing to "standalone plugin":

- The VST3 sdk provides the VST3PluginTestHost - it has some quirks, especially when you try to load audio files, but it works great with input from your audio device.

- There is SAVIHost, very old, I had some issues with multithreaded plugins (the SAVIHost does not stick to the VST3 rules in that regard)

- In the JUCE framework there used to be a plugin host example which can load plugins

But I think RackAFX is your best bet at this point, especially if you are not that experienced yet with debugging plugins in hosts.

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