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Add addition code from C language to RackAFX
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danioc
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June 7, 2018 - 8:25 am
Member Since: June 7, 2018
Forum Posts: 4
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Hi everybody! Is there a way, even within the code itself, I can add a Chuck programming language code (that essentially makes a sound) within the plugin code in order to use that sound it in the plugin?

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Tom
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June 7, 2018 - 9:56 am
Member Since: April 3, 2014
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Hi danioc,

well - it depends. It is C/C++ so in theory you can do everything you could think of 😉  You would need to add a Chuck interpreter to your plugin which would read .ck files and then compute audio data which you could output from your plugin. I don't know chuck (just glimpsed at the homepage), so I have no idea how easy it would be to extract just the "computation" stuff and leave out all of the "audio engine" stuff. But even if chuck was designed in a way which would allow to take the "computation" part out easily, embedding this into a plugin would be a very advanced endeavor I guess 😉

And given that chuck is released under the GPL license, legally things get complicated, too.

Maybe ask at the chuck developers if the interpreter/computation part is easily separateable. They may have a better idea of how difficult this would be. 

Cheers,
Tom

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danioc
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June 8, 2018 - 6:15 am
Member Since: June 7, 2018
Forum Posts: 4
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Hi Tom, ok got it, thank you very much! I was thinking maybe to give a look on how to reproduce that audio analysis I have in chuck with rackAFX which is in any way more advanced and creative. Cheers!

I just had one last question. Is there a way than I can make the rackAFX knob, everytime it gets used, change a precise value I have in Chuck code?

cheers again

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