well - it depends. It is C/C++ so in theory you can do everything you could think of 😉 You would need to add a Chuck interpreter to your plugin which would read .ck files and then compute audio data which you could output from your plugin. I don't know chuck (just glimpsed at the homepage), so I have no idea how easy it would be to extract just the "computation" stuff and leave out all of the "audio engine" stuff. But even if chuck was designed in a way which would allow to take the "computation" part out easily, embedding this into a plugin would be a very advanced endeavor I guess 😉
And given that chuck is released under the GPL license, legally things get complicated, too.
Maybe ask at the chuck developers if the interpreter/computation part is easily separateable. They may have a better idea of how difficult this would be.
Hi Tom, ok got it, thank you very much! I was thinking maybe to give a look on how to reproduce that audio analysis I have in chuck with rackAFX which is in any way more advanced and creative. Cheers!
I just had one last question. Is there a way than I can make the rackAFX knob, everytime it gets used, change a precise value I have in Chuck code?
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