The short answer is that RackAFX 7 is a step in the right direction for doing a MacOS version but I'm not there yet. One issue is the way that RackAFX interacts with Visual Studio - I'm not sure it is possible with XCode. The other of course is the Cocoa porting that would need to happen... : /
But the good news is that RAFX has lost weight and that is the main (good) step in the right direction. The old installer was 0.5 GB. The current beta v7 is 38 MB -- that alone speaks volumes for the cleaning that has occurred.
Wow, that is a lot of clean up. I just stared moving more of my day to day activities over to the Mac, which feels like a much better platform for audio production to me. To add audio development as well would be icing on the cake. Although currently using Virtual Box for win 10.
I haven't done a lot with Visual Studio on the Mac (just Unity3d development) but maybe integration with VS Mac might be easier than XCode?
Anyway, thanks for the reply, looking forward to the new release and book.
Yeah, the only reason I have Windows any more is for RackAFX... EVERYTHING else is on the Macs (I have 5 of them) -- if I could get it moved over that would be good for me too.
VS for Mac does not appear to support C++ (only C#, but if I'm wrong, please let me know).
I've also looked at Xamarin, but appears to be too lightweight for what I'd need (RAFX-Mac would require CoreAudio...)
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