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No Builds
February 21, 2020 - 10:01 pm
Member Since: February 21, 2020
Forum Posts: 56
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EDIT: Title is now misleading; originally I also could not build but I was silly and was not hitting 'ASSIGN' after.. assigning .. a key bind in VS.

EDIT: Major Major Compatibility issues across all programs. I ensured compatibility was turned off for RackAFX and it ran as administer. 

I now have a permanent "Preparing Solution" which I will hope to fix today.



I have been a long time user of Rack AFX and after taking a year away I got the newly updated PDFS (yay), and the new RackAFX7 (double yay)!

1) I have tried all 3 VS's and this one was the only one that did not have a multitude of errors of a similar type quoted below. This error still persists. I have tired deleting certain folders as suggested but alas, no success. Any thoughts?

'Microsoft.VisualStudio.Editor.Implementation.EditorPackage' package did not load correctly'

FIXED.      Ensuring Compatibility Settings were turned off in Visual Studio which carried over from an OS update.
2) When I try to open the files I get "Unrecognized Guid Format".        FIXED.      Ensuring Compatibility Settings were turned off in RackAFX Exe.
I can open the files of plugincore from the explorer into VS and it loads fine, but if the VS is connected to RackAFX and I try to open it in the Solution editor that message pops up. 
This may be a lack of installing items on my PC thing. But I never had these issues and Im terrified to try and go back to VS 13 and Rack 6... going backwards is bad right? 😛

Kind Regards,


February 24, 2020 - 2:54 pm
Member Since: January 29, 2017
Forum Posts: 689
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Hi and thanks for the note - we are using VS2015, 2017 and 2019 in my plugins class this semester without issues, but there are definitely some things to consider. RackAFX was compiled with Visual Studio 2015 and still is. It requires some added DLLs that used to be packaged in those "Redistributables" and installing them usually fixes the issues. It also seems that installing VS2019 will update the projects correctly. There was a known bug in VS2017 where the Win SDK was not being set correctly (Microsoft actually confirmed this and was my first confirmed Windows bug report). But that caused the compiler to fail altogether. I'm glad you have a solution but it should be running better than that.


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