I'm sure this must be a user error issue on my part as it is happening on several systems with varying configurations. I'm hoping someone can point me to the issue. I'm guessing I may have missed a key step in the setup process, but after many attempts, I'm not having any luck finding it.
XCode 11.3.1 (I thought this might be the issue, but I've had same problem on other systems with pre-11.3 XCode)
AU SDK as downloaded from this site.
I'm able to successfully build all samples from the AU v2 samples (as well as the VST3 SDK samples, and the AAX library).
This example is happening with an individual AU API project, but I get same error in a Universal build.
After creating a new project with ASPiKreator, and successfully generating with CMake, the XCode build fails with a Shell Script Invocation Error. I get the following error message while running the CMake PostBuild Rules
Showing Recent Issues
PhaseScriptExecution CMake\ PostBuild\ Rules mac_build/project_source/cmake/au_cmake/Test1a.build/Debug/Test1a.build/Script-CD6AC9637AB64D65A90C6BD2.sh
/bin/sh -c /Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/project_source/cmake/au_cmake/Test1a.build/Debug/Test1a.build/Script-CD6AC9637AB64D65A90C6BD2.sh
/Applications/CMake.app/Contents/bin/cmake -E remove_directory /Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/AU//Test1a.component/Contents/Resources/Test1a.bundle
/Applications/CMake.app/Contents/bin/cmake -E copy_directory /Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/AU//Test1a.bundle /Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/AU//Test1a.component/Contents/Resources/Test1a.bundle
Error copying directory from "/Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/AU//Test1a.bundle" to "/Users/brandonvaccaro/Documents/Plugin_Devel/ALL_SDK/AU_SDK/myprojects/Test1a/mac_build/AU//Test1a.component/Contents/Resources/Test1a.bundle".
make: *** [Test1a_buildpart_1] Error 1
Command /bin/sh failed with exit code 2
Any help would be appreciated. Thanks!
This has just been fixed in v1.6.4 and was an AU-only issue involving the Cocoa GUI target.
It was actually traced back to a line of code in the CMake script which also affected the GUI.
Standby for the new version that fixes this. It will require re-creating the project and re-running Cmake. If you already have worked on your plugin and have controls and code in your plugincore.h and plugincore.cpp files, then you can stash those away, create the new (fixed) version, and then copy these files back over to get your controls back.
Thanks for the quick response and update.
I'm having trouble loading the 1.6.4 ASPiKreator on the same system. I get an error message from MacOS: "ASPiKreator" is damaged and can't be opened. You should move it to the Trash. Same issue with both the SDK and the direct ASPiKreator download.
OK I have a couple of variations here for you to try - LMK what happens.
There are two versions in this zip, in two folders one compiled for 10.10 and up and the other for 10.12 and up.
OK - well the culprit had something to do with the fact that the ASPiKreator contains a .zip block file deep inside of it. The act of zipping and uploading the file caused an issue. Downloading and unzipping the file produced the "damaged" error and I was able to do this on my own system, back to back.
I have modified the ASPiKreator bundle and there is a new version that is working after downloading now. Thanks for the report.
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