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Giscard
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March 5, 2019 - 6:54 pm
Member Since: February 10, 2019
Forum Posts: 4
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Does anyone have any tips on how to decrease the file size of the final plugin? Most popular plugins are around 5mb or so, however, my plugins(even basic ones like VolumeB) are around 18mb. Everything works perfectly across different DAWs, it would just be nice to decrease the size without sacrificing quality. Thanks!

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Eddie
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March 6, 2019 - 10:09 am
Member Since: July 11, 2017
Forum Posts: 18
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You have to delete all the excess graphic images. In source resources . The ones you are not using. And you have to amend the .uids file or your project wont build.

This will reduce size drastically. Also build as release....

Sorry at work or I would give you more details!!

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Giscard
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March 9, 2019 - 9:46 pm
Member Since: February 10, 2019
Forum Posts: 4
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Thanks a lot!

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M Bradshaw
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March 10, 2019 - 8:15 pm
Member Since: February 22, 2018
Forum Posts: 10
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Hi Eddie,

 

Could you detail how you do this?

 I am struggling with this too. I am building RAFX projects that do not require the built in RAFX knobs, backgrounds, etc and when I delete the resource PNG files I get errors in Xcode when build for exported AAX, AU, and VST. I did delete the RAFX.uidesc file bitmap references to the deleted PNG files. 

There seems to be a memory size limit for AAX and AU plugin background images. If I can delete the RAFX references that should free up about 13MB. My plugin custom resources are only 2MB. So my total plugin for AAX is over 15MB. 

Thanks in advance if you can help!

Audiohammer

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Eddie
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March 12, 2019 - 2:57 pm
Member Since: July 11, 2017
Forum Posts: 18
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In XCODE delete the files from resources. Then delete the references to them in xcode they all should show up as RED in colour. Then delete the reference to them when you try to build it should come up with error go into the highlighted file and delete reference. Once you have done it about a hundred times you are good to go!!

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M Bradshaw
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March 12, 2019 - 5:54 pm
Member Since: February 22, 2018
Forum Posts: 10
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Thanks Eddie!

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W Pirkle
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April 8, 2019 - 2:33 pm
Member Since: January 29, 2017
Forum Posts: 350
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Hi All

Sorry for being so unavailable lately - that will change in 3 weeks. 

One of the things I did with RackAFX7 and ASPiK was to specifically address the graphics issue. This all started because of the "RackAFX-DLL-as-VST-DLL" paradigm where the software had to link to a static library full of graphics files. When I did the ported projects, I re-used all of that code, and all of the graphics, which the resulting plugin must carry with it.

With RackAFX7and ASPiK, you import only the graphics you need, no more, no less. The graphics are encoded in the XML file, so there is no need to import them into your compiler, or worry about sharing across platforms. In other words, you don't need to worry about graphics "resources" any more. 

- Will

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