November 13, 2014
I've almost completed this implementation, it sounds incredible, but, there is a glitch in the reverb output every 2 seconds or so.
I've checked buffers, and settings and everything appears to be correct. The clip appears to be related to the buffer lengths I set on all the delay objects. I found that if I initialised the buffers with a shorter length the bug was even worse with clipping happening all the time.
My debug has shown me the bug is the callback to the delay buffers for the samples to make the final mix for left and right channel.
I think the issue is with float CDelay::readDelayAt(float fmSec)
But I might be wrong.
I'm sure its implemented ok as it sounds so good without the glitch of course.
Any ideas ?
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